As the camera zooms in and pans to the party, you are in the room where the ghoul drummers were. One of the drumsticks turned out to be part of a Rod. it introduced itself and conveyed that it’s command word is Ruat. It could sense the direction where the next part is located. It can also cast Cure Light Wounds 3/day. It indicated to Haldir that it would best be carried by Quintus.
Quintus was in possession of a family heirloom. It was an ornate pair of bracers with a key slot on the left hand bracer. He decided to start wearing them.
After a rest, the Legion of Hope proceeded North and East. Eventually, they came to a room where the tragic end of the Black Banners was evident. There were bodies everywhere. You recognized the Black Banners as one of the competing teams in the recent adventurer’s challenge. Their name is also on the dead-pool board in the Yawning Portal. You should remember to convey the sad tidings of their demise to Durnan.
Unfortunately, there were still some bugbears, an Ogrillion, and an Orc still in the room. Battle ensued. You dispatched the monstrous creatures with relative ease and looted the room. You discovered a trove of items previously owned by the Black Banner members. When available, see the Loot page for the loot descriptions (room 5).
At that point Mr. Bigglesworth became agitated and insisted on hurrying back down the southern corridor. You went past the room that had the drumming ghouls and continued south until you encountered an large room. The entire room was a puzzle.
You successfully navigated the room and found 88 gp in the process. The next room to the south was also a huge room. It was dimly lit with purplish light. Inside there were two drow guards near a spider relief on the east wall. They were guarding a prisoner that turned out to be Miraclemiss!
Battle ensued as 3 more drow showed up. One of the drow tried to signal Fria and both she and he called for a cessation of hostilities. But, that didn’t work and the Legion finish off the drow without really any issues. Fria said that the one signaling was her uncle. Hmmmm….
(DM: Note to self… adjust encounter difficulty to medium)
You did have some injuries and decided it was time to rest. You moved back to the puzzle room because there were still some spiders in the drow room. You pick the lock on the manacles holding Miraclemiss and help her along with you. She is very groggy and can’t seem to muster any coherent statements.
After casting a few identify spells, the camera zooms out and the scene fades as you settle in for another rest.