Piercing

Crit Table 3

Piercing

Roll Type Description
01-03 Piercing lunge The target must make a successful CON Save or receive -1 to hit for its next attack.
04-06 Debilitating stab Roll one extra die of the weapon’s damage to the target.
07-09 Shattering thrust The target must make a successful CON Save or suffer an additional 1d8 damage.
10 Perforated. The target loses its next attack as it staggers in shock from its wound.
11-13 Brutal wound The target must make a successful CON Save or its speed is halved for the remainder of the encounter.
14-16 Devastating strike Reroll all 1s and 2s on the damage roll for this attack.
17-19 Ventilated The target is also knocked prone.
20 Inspiring stroke Your allies within 30 feet gain a d6 inspiration die that can be used during this encounter.
21-23 Ruthless assault As a free action you may immediately make one melee attack vs. the same target.
24-26 Skewered The target must make a successful DC 12 CON Save or suffer and additional 1d8 damage every rd. until it saves
27-29 Ghastly trauma The target’s melee attacks only deal half damage for the remainder of the encounter unless it makes a CON Save
30 Run through One adjacent ally of the target is also struck by this attack and suffers the equivalent of half the inflicted damage.
31-33 Blood-curdling attack The target becomes frightened for the remainder of the encounter.
34-36 Nauseating injury The target is stunned for 1 rd.
37-39 Punctured The target is now vulnerable to piercing damage for the remainder of the encounter.
40 Monstrous damage The target suffers triple damage.
41-43 Torturous impairment The target becomes incapacitated for 1 rd.
44-46 Shocking violence You receive advantage for all melee attacks vs. this opponent for the remainder of the encounter.
47-49 Traumatizing pain The target becomes exhausted -2 to hit/damage and no dex AC bonus.
50 Penetrating strike The target has -2 to hit for the remainder of the encounter and suffers 1d10 damage every rd. until healed.
51-53 Hellish distress The target suffers the effects of a bane spell for the remainder of the encounter.
54-55 Grievous hurt Roll twice on this chart and apply both effects to the target.
56-57 Wicked mutilation The target suffers a permanent -1 loss to its CHA due to horrible scarring
60 Stinging blow The target must make a successful DEX save or it drops whatever it has in hand.
61-63 Heinous punishment The target’s allies all suffer -2 initiative for their next attack.
64-66 Vile suffering The target must make a successful CON Save at -3 or receive disadvantage for its next attack
67-69 Ruinous harm The target must make a successful CON Save at -2 or suffer an additional 1d12 damage.
70 Slow and agonizing death The target must make a successful CON Save at -3 or suffer an additional 2d8 damage every rd. until it saves.
71-73 Dire consequences Your allies receive +1 to hit on all attacks vs. the target until the start of your next turn.
74-76 Excruciating damage Reroll all 1s and 2s and 3s on the damage roll for this attack.
77-79 Vexing anguish You receive +2 to hit for all melee attacks vs. the target and the target has -1 AC for the remainder of the encounter.
80 Speared The target’s arm is rendered useless. It suffers -4 hit/damage for the remainder of the encounter and suffers 2d10 damage every rd. until healed.
81-83 Impaled The target suffers triple damage and is incapacitated for 1 rd.
84-86 Pierced artery The target suffers the damage rolled for the attack each round until healed.
87-89 Harrowing disfigurement The target suffers a permanent -2 loss to its CHA due to horrible scarring.
90 Blinded The target is rendered blind. It suffers -4 to hit for the remainder of the encounter and suffers a 50% HP loss every rd. until healed.
91-93 Punctured armor The target’s AC is reduced by 2 for the remainder of the encounter.
94-96 Bullseye The target has -4 to hit for the rest of the encounter and suffers the damage rolled each rd. until healed.
97-99 Devastating cost As a free action you may immediately make one melee attack at +4 to hit vs. the same target.
100 Killing blow The target is slain.

Piercing

Curiosities and Acquisitions Whataguy2000