Monk Game Rule Information

Monks have the following game statistics:

Abilities: Wisdom powers the monk’s special offensive and defensive capabilities. Dexterity provides the unarmored monk with a better defense and with bonuses to some class skills.

New Update The above should read Dexterity instead of Wisdom. However, since there is already monks built with the previous rule, they may now choose Dexterity or Wisdom to apply.

Alignment: Any lawful.
Hit Die: d8.
To Hit/Damage: Monks do not gain to hit or damage bonus from high strength. Instead, a monk’s wisdom or dexterity bonus (if any) is used. See ki.
Initiative: Monks gain +4 to combat initiative rolls to represent their quick reactions.
Skills/NWP’s: Monks can assign nonweapon proficiencies from the same groups as Paladins. Due to the rigorous mental and physical training regimen a monk can learn most wisdom and dexterity based non-weapon proficiencies with a cost of only 1 proficiency slot. This includes Blind Fighting.
Experience: Monks will use the same XP level progression as a paladin.

Class Features

New Monk Class Features

Old Monk Class Feature Descriptions

Level Attack Bonus Save Attacks Damage AC Bonus Movement Spell Resistance
1st +0 +0 1 1d4 +0 12" 0%
2nd +0 +0 1 1d6 +0 13" 0%
3rd +1 +2 1 1d6 +0 14" 0%
4th +1 +2 5/4 1d8 +0 15" 0%
5th +1 +2 5/4 1d8 +1 16" 0%
6th +2 +2 3/2 1d8 +1 17" 0%
7th +2 +3 3/2 1d8 +1 18" 0%
8th +3 +3 3/2 1d10 +1 19" 0%
9th +3 +3 2 1d10 +2 20" 0%
10th +3 +3 2 1d10 +2 21" 0%
11th +4 +3 5/2 1d10 +2 22" 21%
12th +4 +4 5/2 2d6 +2 23" 22%
13th +4 +4 5/2 2d6 +3 24" 23%
14th +5 +4 3 2d6 +3 25" 24%
15th +5 +4 3 2d6 +3 26" 25%
16th +5 +4 4 2d8 +3 27" 26%
17th +5 +5 4 2d8 +4 28" 27%
18th +6 +5 5 2d8 +4 29" 28%
19th +6 +5 5 2d8 +4 30" 29%
20th +6 +5 5 2d10 +4 32" 30%
  1. Save bonus applies to spell and AOE effects such as breath weapon.

New Updated Features

Level Proficiency Bonus Martial Arts Ki Points Features
1 2 1d4 Unarmored Defense, Martial Arts
2 2 1d4 2 Ki, Unarmored Movement
3 2 1d4 3 Monastic Tradition, Deflect Missiles
4 2 1d4 4 Ability Score Improvement, Slow Fall
5 3 1d6 5 Extra Attack, Stunning Strike
6 3 1d6 6 Ki-Empowered Strikes, Monastic Tradition feature
7 3 1d6 7 Evasion, Stillness of Mind
8 3 1d6 8 Ability Score Improvement
9 4 1d6 9 Unarmored Movement improvement
10 4 1d6 10 Purity of Body
11 4 1d8 11 Monastic Tradition feature
12 4 1d8 12 Ability Score Improvement
13 5 1d8 13 Tongue of the Sun and Moon
14 5 1d8 14 Diamond Soul
15 5 1d8 15 Timeless Body
16 5 1d8 16 Ability Score Improvement
17 6 1d10 17 Monastic Tradition feature
18 6 1d10 18 Empty Body
19 6 1d10 19 Ability Score Improvement
20 6 1d10 20 Perfect Self

Monk Game Rule Information

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