Curiosities and Acquisitions
Curiosities and Acquisitions Campaign Wiki
Welcome. Here you will find links to Wiki pages with vital (and not so vital) information. In addition there are a few wiki pages that provide an easy reference for information that can be found in a variety of other sources.
House Rules | DM Notes |
|Playable Races||Racial Modifiers|
New Rules for The Monk
|Monastic Orders||Monk Game Rule Information|
|ki||Monk Class Features|
Crit and Fumble charts
|Fumble Charts||Critical Hit Charts|
This campaign takes place in the Forgotten Realms. There is a ton of history and background material that will be introduced as appropriate. It’s way to rich and detailed to try and reproduce in this wiki. Nevertheless there are a number of laws, customs, and norms of behavior that must be observed by the party.
Your adventure begins in the kingdom of Cormyr. There is a book that you can refer to to learn the history, laws, and even the mindset of Cormyr and it’s citizens. I put the book in the media library. Most importantly you must have an Adventurer’s Charter
No adventurer’s may operate as a group without first acquiring a royal Charter.
Charters cost 1,000 golden lions, with an annual tax of 300 golden lions
Once a group is chartered, members must wear the group’s badge or coat of arms at all times.
This means that you need to come up with a name for your adventuring company and a coat of arms or a symbol of some sort that can be worn as a badge.
If I can get the background working, the parchment art was created by Firesign24-7 on deviant art.
No nonsense copyright statement. All rights of any original material published in this campaign wiki are reserved. This material relies heavily on published material from TSR, Wizards of the Coast, and possibly several other game publishers. Some text from official publications has been duplicated here. There are images used herein obtained from the internet. This material published here is intended solely for the use of the registered party members and registered friends of the GM. Use of these materials in any way, shape or form for any reason other than to participate in the playing of this campaign is prohibited.