Bludgeoning

Crit Table 2

Bludgeoning

Roll Type Description
01-03 Crushing blow The target must make a successful CON Save or receive -1 to hit for its next attack
04-06 Debilitating smash Roll one extra die of the weapon’s damage to the target
07-09 Shattering wallop The target must make a successful CON Save or suffer an additional 1d8 damage
10 Bone-crushing force The target loses its next attack as it staggers in shock from its wound
11-13 Brutal wound The target must make a successful CON Save or its speed is halved for the remainder of the encounter
14-16 Devastating strike Reroll all 1s and 2s on the damage roll for this attack
17-19 Savage pounding The target is also knocked prone
20 Inspiring stroke Your allies within 30 feet gain a d6 inspiration die that can be used during this encounter
21-23 Ruthless assault As a free action you may immediately make one melee attack vs the same target
24-26 Smashed The target must make a successful CON Save at -1 or suffer and additional 1d8 damage every rnd until it saves
27-29 Bruising trauma The target’s melee attacks only deal half damage for the remainder of the encounter unless it makes a CON Save
30 Pulverizing crunch One adjacent ally of the target is also struck by this attack and suffers the equivalent of half the inflicted damage
31-33 Blood-curdling attack The target becomes frightened for the remainder of the encounter
34-36 Nauseating injury The target is stunned for 1 rd
37-39 Pummeled The target is now vulnerable to bludgeoning damage for the remainder of the encounter
40 Monstrous damage The target suffers triple damage
41-43 Torturous impairment The target becomes incapacitated for 1 rd
44-46 Shocking violence You receive advantage for all melee attacks vs this opponent for the remainder of the encounter
47-49 Traumatizing pain The target becomes exhausted -2 hit/damage and no dex bonus to AC
50 Severing strike The target’s off-hand is cut off. The target has disadvantage for the remainder of the encounter and 1d10 damage every rnd until healed
51-53 Hellish distress The target suffers the effects of a bane spell for the remainder of the encounter
54-55 Grievous hurt Roll twice on this chart and apply both effects to the target
56-57 Wicked mutilation The target suffers a permanent -1 loss to its CHA due to horrible scarring
60 Calamitous blow The target must make a successful DC 10 DEX save or it drops whatever it has in hand
61-63 Heinous punishment The target’s allies all suffer disadvantage for their next attack
64-66 Vile suffering The target must make a successful CON Save at -3 or receive -1 to hit for its next attack
67-69 Ruinous harm The target must make a successful CON Save at -2 or suffer an additional 1d12 damage
70 Slow and agonizing death The target must make a successful CON Save at -3 or suffer an additional 2d8 damage every rnd until it saves
71-73 Dire consequences Your allies receive +1 to hit on all attacks vs the target until the start of your next turn
74-76 Excruciating damage Reroll all 1s and 2s and 3s on the damage roll for this attack
77-79 Vexing anguish You receive advantage for all melee attacks vs the target and the target has disadvantage for the remainder of the encounter
80 Broken bones The target’s arm is broken. It suffers disadvantage for the remainder of the encounter and suffers 2d10 damage every rnd until healed
81-83 Fracturing bash The target suffers triple damage and is incapacitated for 1 rd
84-86 Crushed The target suffers the damage rolled for the attack each round until healed
87-89 Harrowing disfigurement The target suffers a permanent -2 loss to its CHA due to horrible scarring
90 Ruined limb The target’s arm is crushed. It suffers disadvantage for the remainder of the encounter and suffers a 50% HP loss every rnd until healed
91-93 Crumpled armor The target’s AC is reduced by 2 for the remainder of the encounter
94-96 Massive thrashing The target has disadvantage for the rest of the encounter and suffers the damage rolled each rnd until healed
97-99 Devastating cost As a free action you may immediately make one melee attack with advantage vs the same target
100 Blown apart The target is slain

Bludgeoning

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