Curiosities and Acquisitions

A royal mission
Vangerdahast's request

The party received a message from Miraclemiss to meet at her shop in the morning. When you arrived, she wasn’t there. Her cat, Mr. Bigglesworth was there and attracted your attention to a crystal ball. Vangerdahast, the Royal War Wizard and advisor to the king, contacted you through the crystal ball and requested your help on behalf of the crown.

You accepted and were informed of the details of the mission. You are to travel to Waterdeep, enter the Undermountain, and capture a stolen artifact… The Ark of Souls.

You are allowed to keep or sell any treasure that you may find (subject to the previously agreed to cut for the shop) but, you must return the artifact to Vangerdahast for safe keeping.

You all received a magical +1 weapon of your choice from the shop.

You subsequently learned from the nearby temple of Mystra some of the details of Undermountain and the ancient wizard who inhabits the complex. It sounded quite dangerous (what fun would it be if it were easy…)

You prepared for the journey to Waterdeep. You first traveled into the elven forest of Cormanthor so that Haldir could find a place to cast his find familiar spell. It went something like this:

The young mage/cleric Haldir Thaliun felt the need for a companion for his coming adventures. After some research, he traveled to the ancient elven forest of Cormanthor (now in the heartland of the kingdom of Cormyr). After some searching he found an idyllic spot and prepared to cast his spell.

Time slowed and a feeling a peace infused his being. He noticed that the colors of the forest appeared more vibrant. He began to feel the energy flowing through the forest. He could almost make out the gentle harmony of the trees and elemental creatures of the forest.

After some time, he came to his senses feeling refreshed and at peace. A gentle breeze teased his hair about and after a few minutes, a beautiful sylph made herself known to him. She, in that uncanny way of women of all races, looked into his heart and saw him as a true and good person. She accepted him as her companion and has declared herself Elysia, Melethril o’ Haldir.

She was the protector of an extended family of young sylphs many sisters and cousins (all female) and requested safe haven for them. Haldir suggested the small shop Curiosities and Acquisitions that had sponsored him and his company of adventurers. The shop is now infested with young sylphs._

You eventually traveled to Waterdeep without incident and are currently staying at the Yawning Portal tavern.

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competition accepted and won
making coin

We completed the competition with 350 points and the gnomes came in third while 3 of 4 came in 2nd with 320. We only lost points in the maze and our mage needs to work on his balance.
we won our bets and are in really good shape.

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And they're off
First meetings

Miracle Miss (missie sends us to the flying flagon after signing an EULA guaranteeing the 1000 gold she fronted for the adventurer’s registration. The FF has a bard is associated with curiosities and acquisitions shop. Run by rumble belly. The Kobol wanted to sell me a rusty dagger for a GP. RB knows a guy who knows a guy who will take a bet. Safwin bets our team will finish in the top 3 (10 to 1). & win (500 to 1).
greeted by farthingale – reviews rules – 10 challenges, 15 min each. theme person out stops clock. Legion of hope is first into the first challenge. Cuthbar frisks us. wings are bound.
hearth – Tom’s character figured out the trick
tees – ignored the keyword
Lead – stacked and inspected and out
Cyan – thru simple sequencing, one person obtained the items at the other end of the room and then shuttled people back and forth who held their breath under water while wrapped in the cyan cloth. The shuttler was cyan through a spell.

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